Damage Info

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Intro

The damage listed is now the PURE damage. When you have Armor, any attacks (except attack that bypass armor) are reduced by 15% (thats X/6*5=Reduced Damage). If an attack is PIERCING, it simply splits damage to both. How much it splits, it was too hard to find, and each attack does that differently, so I decided not to care about that. All I know is Armor always take a higher % of damage than Energy in such case, or at worse, they both take 50%. Anyway, piercing or not, as long as you have armor, the total damage is reduced, and thats what really matter.

This should stop any debate concerning Armor and Energy.

Another big change is that I now also list the CHAOS Form's damage.

I have "not" checked what Chaos Attacks are Piercing. I had too much stress every time to do all my test before the chaos (mobiusgames rocks!) out.

Number in () after an attack is the damage result of the combo up to that point.

NOTE ON BS FRONT GRIP : This is a thing I have never heard about... the "mysterious fourth hit of the BS's front grip". Now, quite simply, immediately after the third hit in the grip, the victim take damage again out of nowhere. You can only see this in his health, and it shows in the % Boss Health as well, if you want to try, just front grip a boss. The fourth hit doesn't show as a 4x Hit, but does deals its damage... strangely enough as well, I can't kill with this mysterious 4x hit. The warrior had 3% left, and after the 4x hit, he had 0%... and he wasn't dead. Strange.

Any Piercing Attack(attacks that hit both energy and armour) are in Blue.
Any attack that completely ignores armor and hits energy are in Red.
Other attacks are Purple, and always drain armor first.

Swordsman

SWORDSMAN (H=150 + A=150 = 300) - DM: (H=100 + A=100 = 200)
Basic 1st Hit (LMB) : 10
Basic 2nd Hit (LMB+LMB) : 16 (26)
Basic 3rd Hit (LMB+LMB+LMB : 30 (56)
Basic 1st Special (LMB+RMB) : 24 (34)
Basic 2nd Special (LMB+LMB+RMB) : 6 (32)
Jumping Attack (LMB when jumping) : 1x=60 / 2x=120
Stab (F+F+LMB) : 1x=26 / 2x=52
Wide Slash (F+F+RMB) : 1x=36 / 2x=72
Special (Hold RMB) : 1x=44 / 2x=88 / 3x=132 / 4x=176 / 5x=220 / 6x=264
Invincible (LMB & RMB) : 1x=66 / 2x=132
Rising Attack : 7
Front Grip : 28+28+26 (82)
Back Grip : 32+34+32 (98)
Throwing Dagger : 46
---
Chaos 1st Swing : 24
Chaos 2nd Swing : 24 (48)
Chaos 3rd Swing : 1x=47 / 2x=94 (95/142)
Chaos Invincible : 1x=44 / 2x=88 / 3x=132
Chaos Special : 1x=64 / 2x=128 / 3x=192

Blacksmith

BLACKSMITH (H=180 + A=180 = 360) - DM: (H=120 + A=120 = 240)
Basic 1st Hit (LMB) : 26
Basic 2nd Hit (LMB+LMB) : 32 (58)
Basic 1st Special (LMB+RMB) : 50 (76)
Jumping Attack (LMB when jumping) : 1x=72 / 2x=144
Stab (F+F+LMB) : 1x=28 / 2x=56
Golf Attack (F+F+RMB) : 44
Special (Hold RMB) : 1x=58 / 2x=116 / 3x=174
Invincible (LMB & RMB) : 1x=26 / 2x=52 / 3x=78 / 4x=104 / 5x=130 / 6x=156 / 7x=182 / 8x=208
Rising Attack : 8
Front Grip : 34+32+34 (100) +28 (See Note Above)
Back Grip : 34+34+34 (102)
Throwing Axe : 84
---
Chaos 1st Swing : 38
Chaos 2nd Swing : 38 (76)
Chaos 3rd Swing : 1x=43 / 2x=86 (119/162)
Chaos Invincible : 1x=58 / 2x=116 / 3x=174
Chaos Special : 70

Mage

MAGE (H=125 + A=125 = 250) - DM: (H=83 + A=83 = 167)
Basic 1st Hit (LMB) : 14
Basic 2nd Hit(LMB+LMB) : 21 (35)
Jumping Attack (LMB when jumping) : 44
Projection (F+F+LMB) : 1x=38 / 2x=76 / 3x=114 / 4x=152 / 5x=190 / 6x=228
Rising Attack : 6
Front Grip : 2+2 (4)
Back Grip : 34+34 (68)
Bomb : 60
Fireball : 50 per fireball (100 both)
---
Chaos Ice : 1x=22 / 2x=44 / 3x=66 / 4x=88 / 5x=110 / 6x=132
Chaos Fireball : 78 per fireball (156 both)

Archer

ARCHER (H=130 + A=130 = 260) - DM: (H=87 + A=87 = 173)
Basic 1st Hit (LMB) : 14
Basic 2nd Hit (LMB+LMB) : 16 (30)
Jumping Attack (LMB when jumping) : 43
Stab (F+F+LMB) : 23
Special (Hold RMB) : 1x=64 / 2x=128 / 3x=192
Invincible (LMB & RMB) : 1x=64 / 2x=128 / 3x=192
Rising Attack : 6
Front Grip : 28+28+28 (84)
Back Grip : 34+32+34 (100)
Arrow : 39
---
Chaos Arrow : 46
Chaos Invincible : 32
Chaos Special : 1x=58 / 2x=116 / 3x=174 / 4x=232 / 5x=290

Ninja

NINJA (H=130 + A=120 = 250) - DM: (H=87 + A=80 = 167)
Basic 1st Hit (LMB) : 2
Basic 2nd Hit (LMB+LMB) : 8 (10)
Basic 3rd Hit (LMB+LMB+LMB) : 11 (21)
Basic 4rd Hit (LMB+LMB+LMB+LMB) : 12 (33)
Basic 1st Special (LMB+LMB+RMB) : 16 (26)
Basic 2nd Special (LMB+LMB+LMB+RMB) : 24 (45)
Jumping Attack (LMB when jumping) : 44
Slide (F+F+LMB) : 10
Special (Hold RMB) : 1x=33 / 2x=66 / 3x=99 / 4x=132
Invincible (LMB & RMB) : 18
Rising Attack : 6
Front Grip : 20+18+20 (58)
Back Grip : 24+24+24+24 (96)
Shooting Stars : 4 (per star), max 3x=12
Charged Stars Attack : 18 (per star), max 9x=162
---
Chaos 1st Attack : 14
Chaos 2nd Attack : 24 (38)
Chaos 3rd Attack : 1x=26 / 2x=52 / 3x=78 (64/90/116)
Chaos Invincible : 1x=32 / 2x=64 / 3x=96 / 4x=128
Chaos Special : 1x=24, 9x=216, done twice, so its up to 18x=432

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