Mage

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Mages are short humanoids, who conceal their faces with a mask matching their armour. They use a staff for close-range attacks. While using the staff, a mage can cast a row of icy spikes (aka. protrusion), a whirlwind(which blows nearby enemies away), or magical orbs that can heal the mage or his teammates when taken. The ranged weapon is a short wand which is used to throw exploding grenade-like balls or to aim, lock-on-enemy and cast flying and homing fire balls (aka. meteors) that explode on impact. A mage's front grip temporarily freezes an enemy, during which the enemy is vulnerable to the mage's and his team's attacks.

In Chaos Mode, the mage summons a giant hovering cloaked suit of armor that it controls. The attacks available to a mage in Chaos Mode include faster flying balls and an ice attack with a much wider radius. Mages in Chaos Mode can also heal multiple teammates in the area around them. However, a Chaos Mage is often vulnerable to close-range attacks as it's ice attack can't hit enemies in immediate closeness to it, and due to it being weak in defense compared to most of other classes Chaos Modes.

Max Stats

Basic: 197.4 Energy: 399.8
Range: 227.4 Armor: 399.8
Special: 237.4 Attack Speed: 119.984
Grip: 237.4 Move Speed: 9.5228
Cell Destruction: 154.4 Cell Points: 36380


Base Stats

Basic: 60 Energy: 125
Range: 90 Armor: 125
Special: 100 Attack Speed: 98.00
Grip: 100 Move Speed: 6.50
Cell Destruction: 17 Cell Points: 3500


Stat Increase Per Point Added

Basic: 1 Energy: 2
Range: 1 Armor: 2
Special: 1 Attack Speed: 0.16
Grip: 1 Move Speed: 0.022
Cell Destruction: 1 Cell Points: 240


How It Stacks Up To Other Character Classes

Basic: Worst Energy: Below Average
Range: Average Armor: Below Average
Special: Worst Attack Speed: Below Average
Grip: Above Average Move Speed: Worst
Cell Destruction: Best Cell Points: Best
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