Stage 19

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  • Difficulty Rating : 4/5
  • Chaos possible? : no
  • Potion recommendation : CP pots are highly recommended
  • Summons recommendation : If you're soloing, I recommend the use of Golems, otherwise anything summonable.

So in this wiki entry I'm going to go over some useful tips in Stage 19.


First off, lets take a look at the map.

Image 1
Image 2


Image 1 is how the map appears in the minimap.
Image 2 is how I see the map when I'm doing the stage, helps me orientate better.


  • The spawn room is where you start, there are 4 CP boxes marked by red dots. Each box gives 200 CP
  • The blue dots are where the enemy cells land
  • The orange dots are where the blazers spawn
  • The green dot is the golem which you have to defend
  • The purple dots are the helping crossbows
  • and the black dots are the pillars

- my appologies for the unaligned dots, its not to scale ... and it doesn't matter so long as you get the general concept :P


Next, we examine the spawning waves.

  • Wave1: Panzers, 3 in each 'corner' as represented by the blue dots
  • Wave2: Panzers again
  • Wave3: 4 Blazers, indicated by the darker orange dots
  • Wave4: 4 Blazers, indicated by the brighter orange dots
  • Wave5: 8 Taurii, 2 from each corner indicated by the darker blue dots


Multiple players ::::
So if you have multiple players, the stage is relatively simple so long as people can follow simple strategy ... Each player takes a corner, kill the panzers, kill the panzers, kill the blazer to your left, kill the blazer to your right. Then when the TIMER gets to 2:11 summon everything you have around the defending golem and return as close to your corner as possible without unsummoning your cells. Wait til the Taurii come within attacking range and kill. End of stage :D You'll find that the majority of players can maintain the S up to the Taurii wave ... just remember the 2:11 time and to summon everything you can around the golem.


Soloing ::::
OK, the real guts of strategy. All credits for this strategy go to Arienia. Once you get into the Arena, position yourself between the golem and the corner marked cell group 1, making sure that you are infront of the crossbow. Do NOT kill cell group 1. The golem SHOULD be targetting this cell group, if not, restart the stage. When you have cell group 1's attention, move them around from left to right to avoid them from getting hit by the crossbows and golem rock throws but make sure you stay close to the corner. Kill the other cell groups if you can. Make sure they do not grab the attention of the golem. By the time the golem gets close to the corner next to pillar 1, wave 2 will have spawned, kill cell group 1 of wave 2 but make sure cell group 1 of wave 1 is still alive. Then guide cell group 1 of wave 1 so the golem follows and goes behind pillar 1. Once you have this, the blazers will spawn. Leave cell group 1 to die by the golem. Kill the blazers nearby but the ones that are on the other side of the map will be blind to the golem and will not attack. Kill any remaining panzers and blazers. When the timer hits 2:11 summon your golems around the defending golem. If you don't have golems, I suggest using immobile cells: SC or Taurii. DO NOT USE NAKS, the Taurii just trample right over them and treat the naks like the floor. The Taurii from cell group 1 will ram attack but the Taurii from the other corners will run out of "energy" by the time they get close and start to walk. The ones on the opposite side of the map won't even come as again, they are blind.

I know this strategy is a little confusing and hard to grasp. I will video record the implementation of this strategy so you can see how it is done.


Class tips ::::

  • Archers: Soloing is possible but may require many many attempts.

Range. Do not melee.

  • Blacksmiths: Soloing is pretty impossible, I have yet to solo S this with a BS.

Special + jump attacks.

  • Mages: Soloing is the easiest with mages. Requires less attempts than with archer.

I recommend ranging over meleeing.

  • Ninjas: Soloing? Don't even try! Rely on your summons, lets be honest, what can you do? xD

Special.

  • Swordsmen: Soloing is pretty impossible, I have yet to solo S this with a SM.

Special + jump attacks.


This is Arienia's original strategy image.

Don't believe its possible? Watch it yourself: